2024-09-20
Disability assistance dog Tinks is determined to help her owner Charli feel confident enough to go to a party.
JoJo learns what nocturnal animals are and Gran Gran has a plan - to leave out a footprint tracker overnight to find out which night-time animals visit them while they're asleep!
When Mummy's at work, JoJo asks what a job is. While Gran Gran explains, they realise Mummy accidentally took Gran Gran's phone! Now JoJo's job is visiting Mummy to fix the mix-up!
The children of Greendale have been practicing for 'Karaoke Night' and cannot wait for it to be time to sing.
When Bingo stops playing Bluey's spy game, their grown-up controlling device stops working properly! Bluey now sees how important Bingo is and needs to win her back!
Forced to wait five minutes in front of a restaurant for their takeaway, Bluey and Bingo become restless for entertainment, pushing the very limits of Dad's patience.
Playing 'Butterflies' in the backyard is great fun, until Bluey runs away with Judo leaving Bingo all alone. Now poor Bingo's heartbroken and Bluey needs to make amends.
Bingo loves playing with Dad, but sometimes he forgets Bingo is smaller than her sister. Mum teaches Bingo how to use her big girl bark to keep the fun within her limits.
The Alphablocks and the Numberblocks go head to head for the first ever Blocks vs Blocks obstacle relay race.
The Numberblocks present a special numbery version of the festive favourite featuring a Christmas train that flings gifts into the air. What could possibly go wrong?
The animated adventures of friends who bring colour to the world. Colours learn about themselves through adventure and play with the Colourblocks.
Supertato gets hiccups while Evil Pea is firing jam at Tato Tower. Supertato harnesses the power of his hiccups to save Tato Tower from Evil Pea's jam attack.
A toy dinosaur rampages in the Supermarket and scares the Grape Kids. Carrot and Supertato work out that it's controlled by a remote control and get the dinosaur back in its box.
A sleepover with their cousin means Bluey and Bingo get to stay up late! But when Muffin shows up exhausted after missing her nap, the girls get more fun than they bargained for.
Bluey's playgroup is at odds when Indy's baby hospital collides with Rusty's knights and dragons. But in explaining themselves, they both find that their games actually have a lot in common.
When Indy and Rusty play Mums and Dads, they can't agree on who should go to work, so they part company. Indy has a hard time finding a babysitter, while Bluey makes Rusty her baby.
It's time for a family game of hide and seek. Everyone hides, while Bluey counts to twenty, but will she be able to stay focused on the game and not get distracted by all her toys.
Bluey and Bingo are playing The Quiet Game and won't use words to tell Dad which toy to buy for Muffin. At his wit's end, Dad recruits new store clerk Alfie to help interpret the girls' miming.
Dad and his mates hit the backyard, ready to rip up some tree stumps! But when Bluey and Bingo take over a stump as a nail salon, Dad finds he's got some negotiating to do.
Captain Captain is wearing her Proper Pirate Proficiency badge and Seaweed realises he doesn't have one! He will have to pass the Proper Pirate Proficiency Test.
When Mum and Dad have a disagreement, Bluey makes Dad write a love letter to Mum to make up. Bluey must find a way to play Ground's Lava with Bingo and deliver the letter to Mum, without squabbling.
Ranger Hamza and the Ramblers go on an eco quest to find out all about beetles.
Bluey is the ringmaster in a game of circus with her friends, but Hercules wants to play his motorcycle game instead. Luckily, Bluey has a solution to keep everyone happy.
Dee encourages a friend to say 'Ant' and we go on a whirlwind word adventure. We see lots of ants, a black one, another with two feelers and a teeny-weeny tiny ant!
Dee encourages a friend to say 'snow', and goes on a whirlwind word adventure. They see lots of snow, cold snow, falling snow, twinkly snow and yummy snow.
The Twirlywoos are making a lot of noise in the kitchen - and they seem to be getting louder and louder! On The Big Red Boat, the Twirlywoo Screen entertains with some noisy dogs.
The Teletubbies do running races and they each have a chance to win. When the Tubby Phone rings, there's a race to reach it before the tubby phone dance.
Vinnie's tarts are made of puff pastry with a cream cheese and asparagus topping. Yum!
It's time for a family game of hide and seek. Everyone hides, while Bluey counts to twenty, but will she be able to stay focused on the game and not get distracted by all her toys.
While on a camping holiday, Bluey makes a new friend named called Jean-Luc. Bluey may not understand him, but they find a common language playing and hunting for a wild Daddy pig.
Bingo and Bluey have five minutes to bed, just enough time to race to the summit of Mount Mumandad. But for them, facing powerful storms, avalanches and stinky spots will take teamwork.
Hooper puts on a spectacular magic show. However, with so much to do and so little time, it's unclear if The Great Hooperini can put on a magical performance for everyone to remember.
Bluey and Bingo run a crazy 'Hotel' with Dad as their put upon guest. But when Bingo quits over Bluey being too controlling, Dad needs to teach them how to compromise.
Princesses, horses and magic wands. Bluey and Chloe can play any role they want, when they embark on an adventure to save their playground kingdom from the Greedy Queen.
Live from the Roots & Fruits theatre, it's Plum performing the Sugar Plum Fairy Bounce and attempting to do not one, not two, but three pirouettes in midair!
Dee encourages a friend to say 'Ant' and we go on a whirlwind word adventure. We see lots of ants, a black one, another with two feelers and a teeny-weeny tiny ant!
Dee encourages a friend to say 'castle', and we go on a whirlwind word adventure. We visit lots of castles - tall and small castle, a sandcastle and a spooky castle - boo!
Bluey and Bingo want a lick of each other's ice cream. But they are so focused on making sure each lick is fair, they don't notice their ice creams are melting.
Mum bans the girls from saying the word 'dunny' because it's not a word the Queen of England would use, but the kids try and trick her into saying it anyway.
Bluey, Snickers, and Winton are on their way to ask Calypso for help with their problems, when they are ambushed by the Terriers and use their unique talents to get past.
Mum reminisces about Bluey and Judo as babies. Bluey learnt to roll over first, but Judo was the first to crawl, so then it became a race to see who was going to walk first.
Diesel hears a new sound while helping his owner Rayane with the Sunday chores. What could it be?
Ranger Hamza and the Ramblers go on an eco quest to find out all about stinging nettles.
Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest ever beds.
Packing for the pool, Bluey and Dad tease Mum about being so fussy with what to take. But when they arrive underprepared, they realise a little planning goes a long way.
It is harvest day on Captain Captain's vegetable patch and Sandy and Seaweed are helping dig up her carrots.
Bluey is struggling to learn how to ride her bike. But as she and Dad watch her friends determination with their own tasks, Bluey is inspired to give it another try.
Bluey, Bingo and Mum get into a debate with Dad about the definition of teasing. As they recall all the times where he's been a Big Teaser, Dad argues that he was only just playing.
Dad tells Bluey to mind her manners at the table - they're not animals. But when Bluey gets her hands on a stick of magic asparagus, she shows them everyone's got a wild side.
Sandy and Seaweed are enjoying singing the Swashbuckle song but Captain Captain isn't very happy and suggests they write something themselves, with disastrous results.
Captain Captain, Sandy and Seaweed get a new 'Smart Parrot' to help make life easier around the Scarlet Squid. Unfortunately it only ends up making life harder for the pirates!
After school, Tim goes to the vet's with Dad. Grandma has been waiting there all day, as her lovely dog, Mossy, is very unwell.
Dad thinks the kids have too many toys and suggests a chuck out. To save their beloved Mr Monkeyjocks from getting the chop, Bluey and Bingo must prove he is special.
Plom is looking after some new furry friends, specifically a heard of Alpacas. But when the Poppacas end up wandering off into the unknown, Plom has to find a way to get them back.
Bluey is struggling to learn how to ride her bike. But as she and Dad watch her friends determination with their own tasks, Bluey is inspired to give it another try.
Bluey's having fun copying everything Dad says and does, but the game takes a serious turn when Bluey finds a hurt budgie and they have to make an emergency trip to the vet.
Live from the Roots & Fruits theatre, it's Celery performing We're Here to Grow - if he manages to squeeze himself out of the dressing room on time.
Dee encourages a friend to say 'hand' and we go on a whirlwind word adventure. We see shaking, making and baking hands. We wash our hands, reach high with them, and Dee waves goodbye with her hand!
Dee encourages a friend to say 'clock', and we go on a whirlwind word adventure. We see lots of clocks - square, round, one with numbers and one that makes a really loud sound!
Grandad is supposed to be resting, but when Bluey and Bingo go to visit him, he makes a run for it with the kids and takes them on a madcap adventure into the bush.
The Heelers gather for a classic Aussie Christmas. Bluey gets a new teddy and introduces him to the whole family, but the family play too rough with him and now he wants to go home.
It's the night before Easter and Bluey and Bingo are worried the Easter bunny is going to forget about them like last year.
Dad has rudely plonked himself on one end of the seesaw. So Bluey and Bingo round up the entire playground to help move him off, but they still need to find one more friend.
Tom and Meagaidh visit a school to show the children how a Search and Rescue dog works.
Ranger Hamza and the Ramblers go on an eco quest to find out all about lavender.
Playing 'Shops' is the best game ever for Bluey and her friends - if they can ever get started! With Bluey questioning the rules and changing who's who, they might be here all day!
Bluey can't wait to get to the monkey bars as Dad takes her and Bingo on a wagon ride to the park. But her patience is tested when Dad keeps stopping to chat with other grown-ups.
Captain Captain's Uncle Joe King is coming to visit. Uncle Joe is the best joker in the family and Captain Captain has got a big plan to play a joke on him!
When it's Bingo's turn to bring her Kindy's Bob Bilby puppet home and record their weekend in the scrapbook, the family resolve to show him a good time.
Bluey and Bingo want a pet. To show them how much work they'd be in for, Dad gets to transform his hand into their old friend Shaun, a chaotic, undisciplined Emu with a taste for trouble.
When Mum goes out to a baby shower, Dad takes charge of the girls' evening routine. But with Bluey missing Mum, Dad has to pull out all the games he knows to keep them entertained.
The pirates would love to have a midnight feast even though Captain Captain forbids it. It states in her pirate handbook that a pirates bedtime is 8 o'clock, so a midnight feast is not an option.
When Sandy teases Seaweed saying he is a dangerous dancer, Seaweed panics, thinking he must be growing extra limbs and turning into a squid.
It's three months later and the start of the summer holidays.
Steve and Aneeshwar meet a sea anemone to see how it feeds underwater. Next, they meet a pitcher plant and discover the extraordinary wild connection they share.
When Uncle Rad and Frisky accidentally turn up to babysit Bluey and Bingo on the same night, they have to work together to make Bluey feel better about babysitter put-downs.
To celebrate South African Heritage Month, Cbeebies Sleepy Time Stories will shine a spotlight on some of the popular native languages Isizulu, Sesotho, Tsonga and Afrikaans.
When it's Bingo's turn to bring her Kindy's Bob Bilby puppet home and record their weekend in the scrapbook, the family resolve to show him a good time.
Bluey and Bingo want a lick of each other's ice cream. But they are so focused on making sure each lick is fair, they don't notice their ice creams are melting.
The Twirlywoos watch people using an elevator. The Twirlywoos have fun making the elevator go high and low. Back inside The Big Red Boat it's time for Fruit Tea.
Two peas perform a happy song.
When the lights go out in Home Dome, the Teletubbies get the giggles! The lights come back on again and there's Tubby Custard mess everywhere.
When the toys of the Night Garden can't sleep, the Zonk leads them to the Zonky Zoney, an enchanted grove where they can zinkyzzzonk in peace.
The animated adventures of friends who bring colour to the world. Colours learn about themselves through adventure and play with the Colourblocks.
Noddy investigates when there are signs that a dragon has come to live in Fable Forest for the first time.
Mum reminisces about Bluey and Judo as babies. Bluey learnt to roll over first, but Judo was the first to crawl, so then it became a race to see who was going to walk first.
Dee encourages a friend to say 'hand' and we go on a whirlwind word adventure. We see shaking, making and baking hands. We wash our hands, reach high with them, and Dee waves goodbye with her hand!
Topsy is excited for his first day at school, but Tim feels unwell. However, they receive an unexpected surprise when they arrive at the school gates.
Grandad is supposed to be resting, but when Bluey and Bingo go to visit him, he makes a run for it with the kids and takes them on a madcap adventure into the bush.
To celebrate South African Heritage Month, Cbeebies Sleepy Time Stories will shine a spotlight on some of the popular native languages Isizulu, Sesotho, Tsonga and Afrikaans.
Find out how to turn party bags into arty animals and see how to make paper plate fruit in less than a minute.
Plom is looking after some new furry friends, specifically a heard of Alpacas. But when the Poppacas end up wandering off into the unknown, Plom has to find a way to get them back.
Mrs Goggins is really missing her home town in Scotland. A postcard from her sister hints that a gift is on its way and she's really looking forward to receiving it.
Ranger Hamza and the Ramblers discover how seeds play such an important role in the environment.
Motorbikes are amazing! They can go really far, really fast or be really quiet.
Grace looks at back at her favourite machines that are cool, useful and thrilling!
Andy, Jen and Scout head to the Congolese basin in Central Africa on a global adventure in search of a mysterious clearing created by forest elephants.
Plom is looking after some new furry friends, specifically a heard of Alpacas. But when the Poppacas end up wandering off into the unknown, Plom has to find a way to get them back.
Bluey is struggling to learn how to ride her bike. But as she and Dad watch her friends determination with their own tasks, Bluey is inspired to give it another try.
Bluey's having fun copying everything Dad says and does, but the game takes a serious turn when Bluey finds a hurt budgie and they have to make an emergency trip to the vet.
Live from the Roots & Fruits theatre, it's Celery performing We're Here to Grow - if he manages to squeeze himself out of the dressing room on time.
Dee encourages a friend to say 'hand' and we go on a whirlwind word adventure. We see shaking, making and baking hands. We wash our hands, reach high with them, and Dee waves goodbye with her hand!
Dee encourages a friend to say 'clock', and we go on a whirlwind word adventure. We see lots of clocks - square, round, one with numbers and one that makes a really loud sound!
Grandad is supposed to be resting, but when Bluey and Bingo go to visit him, he makes a run for it with the kids and takes them on a madcap adventure into the bush.