2024-10-19
'S1/E2 - Crossover'. Tentacled troublemaker Octonaughty is back! Octoblock and The Exciting X team up to save the day. Learn about the alphabet and adding, codes and cubes with the Alphablocks and the Numberblocks.
'S1/E3 - The Case of the Missing Blocks'. Detective One is on the trail of Big Tum as he chomps his way through Alphaland. Yum, yum! Learn about letters and numbers with the Alphablocks and the Numberblocks.
'S1/E4 - The Blocks vs Blocks Games'. The Alphablocks and the Numberblocks go head to head for the first ever Blocks vs Blocks obstacle relay race.
'S1/E2 - Another One'. The Numberblocks present a special numbery version of the festive favourite featuring a Christmas train that flings gifts into the air. What could possibly go wrong?
'S1/E17 - Calypso'. At school, Bluey and her friends enjoy various games. Teacher Calypso keeps her charges on track with a wise word and a song... all except the mysterious Pretzel.
'S1/E18 - The Doctor'. Honey is stuck waiting for Dr Bingo's as the other injuries get seen before her. Receptionist Bluey tells her to be patient, some of these cases are a real pickle!
'S1/E19 - The Claw'. When Bluey and Bingo are unable to grab a prize on a Magic Claw machine, Mum and Dad create their own version at home. But Dad isn't about to make winning easy.
'S1/E20 - Markets'. When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy look for the perfect purchase, spending it proves hard.
'S7/E5'. Sandy and Seaweed have invented a new game knocking down bottles with coconuts, they have called it 'Bowling'.
'S1/E5 - Bake That Cake'. Justin needs the help of Little Monster and all his friends in order to keep Robert from seeing his cake.
'S1/E5 - Mission: Party Time'. Disability assistance dog Tinks is determined to help her owner Charli feel confident enough to go to a party.
'S1/E27 - Pirates'. It's an adventure on the high seas as Bluey, Bingo and Missy play Pirates on the hammock swing, but they'll need to find their courage to withstand storms and whale attacks.
'S1/E28 - Grannies'. A game of 'grannies' is fun, until Bluey and Bingo can't agree on one simple question: Can Grannies dance? Now they need to video call Nana to get the answer.
'S1/E29 - The Creek'. Bored of the local playground, Dad and the kids go out bushwalking on a journey to their local creek. Cast out of her comfort zone, Bluey's eyes are opened to the beauty of the natural world.
'S1/E30 - Fairies'. Bluey's house has fairies! Tails are being braided, stickers are everywhere, and Mum's got a peg beard. Now the family must band together to hunt for these invisible mischief-makers.
'S1/E31 - Work'. In a game of 'Work', Dad hires Bluey and Bingo at his drainpipe factory. But when Bluey takes charge, Dad finds his new boss pretty tough, especially her no dancing rule.
'S1/E32 - Bumpy and the Wise Old Wolfhound'. Bingo is sick in hospital, so Bluey and Dad sent her a homemade video to lift her spirits. It tells the tale of Barnicus' quest to heal her spotty dog named Bumpy.
'S1/E33 - Trampoline'. When Dad has to stop having fun with the girls and go to work, Bluey and Bingo scramble to keep him playing games with them on the trampoline!
'S1/E34 - The Dump'. On a trip to the Dump, Dad claims he's the best at everything. But Bluey discovers that Dad's throwing out her old drawing and questions if he really is the best Dad in the world.
'S1/E5 - Pontipines'. When the toys of the Night Garden cant sleep, the Zonk leads them to the ZonkyZoney, an enchanted grove where they can zinkyzzzonk in peace.
'S1/E5 - Connecting'. The creatures tie together the shoelaces of everyone waiting at a bus stop, meaning they all fall over when they stand up. Plus, there is a visit from a very important lady.
'S2/E57 - Charades'. Bluey and Bingo want everyone to play charades, but Muffin and Socks are too young to understand the rules and Nana must think quickly to keep the game on track.
'S2/E64 - Sticky Gecko'. Mum must get Bluey and Bingo out the door in time for a playdate, but they can't leave before they finish their game - waiting for a sticky rubber gecko to drop from the ceiling.
'S2/E75 - Mum School'. Bluey plays mum to a brood of bouncy balloons, including an irrepressible floater named Greenie. But she soon discovers that mothering is much harder than she imagined.
'S2/E65 - Trains'. All aboard the Dad Train! Bingo goes from home to daycare to her job at the vet every morning, but there's trouble on the line as a mischievous Bluey throws everyone off schedule.
'S2/E68 - Army'. Jack is the new dog at school and the newest recruit in Rusty's Army. Jack struggles with following instructions and always forgets his hat, but Rusty will make a soldier of him yet.
'S2/E69 - Fancy Restaurant'. Bingo and Bluey want mum and dad to smoochy kiss, so they set up a romantic evening for two at their fancy restaurant. Everything goes to plan, until chef Bingo's special arrives.
'S2/E76 - Piggyback'. The Heelers take a long riverside walk, but Bingo's legs are tired, and she wants a piggyback. To distract her, mum and dad invent fun games and get her little legs moving again.
'S2/E71 - The Show'. When Bingo drops Mum's breakfast-in-bed on the floor, she's convinced she's ruined her big day. But Bluey helps make amends by putting on a play of how Mum and Dad first met.
'S2/E20 - Tickle Crabs'. When Dad brings a pair of tenacious tickle crabs home from the beach, nowhere in the house is safe! His only hope of escaping their tickles is with help from his true love.
'S1/E29 - The Creek'. Bored of the local playground, Dad and the kids go out bushwalking on a journey to their local creek. Cast out of her comfort zone, Bluey's eyes are opened to the beauty of the natural world.
'S1/E30 - Fairies'. Bluey's house has fairies! Tails are being braided, stickers are everywhere, and Mum's got a peg beard. Now the family must band together to hunt for these invisible mischief-makers.
'S1/E49 - Zip's Big Splash'. On today's poptastic adventure, the friends are going to a waterpark!But when Zip gets nervous about riding the slides, will he tell his friends how he feels?
'S1/E13'. Raspberry sings a song, saying it's cool to be kind.
'S6/E5 - Series 6, Episode 5'. Dee encourages a friend to say 'crab', and we go on a whirlwind word adventure. Today we see different crabs that can walk sideways, hide, have big claws or are colourful.
'S6/E16 - Series 6, Episode 16'. Dee encourages a friend to say 'pumpkin', and we go on a whirlwind word adventure. There is an orange pumpkin, a bumpy pumpkin and a pumpkin with lots of seeds.
'S2/E71 - The Show'. When Bingo drops Mum's breakfast-in-bed on the floor, she's convinced she's ruined her big day. But Bluey helps make amends by putting on a play of how Mum and Dad first met.
'S2/E20 - Tickle Crabs'. When Dad brings a pair of tenacious tickle crabs home from the beach, nowhere in the house is safe! His only hope of escaping their tickles is with help from his true love.
'S1/E21 - Blue Mountains'. Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest ever beds.
'S1/E22 - The Pool'. Packing for the pool, Bluey and Dad tease Mum about being so fussy with what to take. But when they arrive underprepared, they realise a little planning goes a long way.
'S23/E18 - Deep Trouble'. Max and Monty's antics on a construction site get them into trouble.
'S2/E13'. Ranger Hamza and the Ramblers go on an eco quest to find out all about mosses.
'S2/E88 - Postman'. When Mum and Dad have a disagreement, Bluey makes Dad write a love letter to Mum to make up. Bluey must find a way to play Ground's Lava with Bingo and deliver the letter to Mum, without squabbling.
'S2/E87 - The Quiet Game'. Bluey and Bingo are playing The Quiet Game and won't use words to tell Dad which toy to buy for Muffin. At his wit's end, Dad recruits new store clerk Alfie to help interpret the girls' miming.
'S1/E3 - The Case of the Missing Blocks'. Detective One is on the trail of Big Tum as he chomps his way through Alphaland. Yum, yum! Learn about letters and numbers with the Alphablocks and the Numberblocks.
'S1/E4 - Three'. Tick, tock, a broken clock! Can the Numberblocks fix it, have a song and dance and learn to tell the time before time runs out? Learn how to tell the time with the Numberblocks.
'S1/E1 - Magic Xylophone'. As Bluey and Bingo squabble over their magic xylophone, Dad seizes control and freezes Bluey, leaving Bingo as her only hope.
'S1/E2 - Hospital'. Doctor Bluey is needed when Dad gets a very curious x-ray from Nurse Bingo. It seems he has a cat in his tummy!
'S1/E3 - Keepy Uppy'. Bluey, Bingo and Mum are enjoying playing Keepy-Uppy around the house, when Dad joins in and the game becomes the ultimate test of skill.
'S6/E20 - Sea Horse'. Cook and Line try to persuade Captain HeyHo to let their friend Dobbin the sea horse join the crew, but the captain insists that horses do not make good pirates.
'S6/E21 - Seafood a la Slurp'. Cook boasts that he can cook absolutely anything, so Captain HeyHo orders him to make her favourite dish - Seafood à la Slurp.
'S1/E68 - New Glasses'. Topsy walks to school with Mummy to pick Tim up at the end of the school day. She sees all her old friends including her 'best friend forever', Kerry.
'S2/E64 - Sticky Gecko'. Mum must get Bluey and Bingo out the door in time for a playdate, but they can't leave before they finish their game - waiting for a sticky rubber gecko to drop from the ceiling.
'S1/E31 - Work'. In a game of 'Work', Dad hires Bluey and Bingo at his drainpipe factory. But when Bluey takes charge, Dad finds his new boss pretty tough, especially her no dancing rule.
'S1/E32 - Bumpy and the Wise Old Wolfhound'. Bingo is sick in hospital, so Bluey and Dad sent her a homemade video to lift her spirits. It tells the tale of Barnicus' quest to heal her spotty dog named Bumpy.
'S1/E42 - Pop Goes Circus'. The friends are joining Hooper's circus school. But when Plom struggles to find a skill he's good at, will he be able to earn his circus school certificate?
'S1/E14'. Live from the Roots & Fruits Theatre, Tomato changes colour.
'S6/E6 - Series 6, Episode 6'. Dee encourages a friend to say 'eyes', and we go on a whirlwind word adventure. We see a brown, blue, bright and shady eyes. Dee comforts a friend with crying eyes, and we come across some superhero eyes!
'S6/E17 - Series 6, Episode 17'. Dee encourages a friend to say 'squirrel', and we go on a whirlwind word adventure. We see lots of different squirrels - grey, red and one with a very bushy tail.
'S2/E73 - Escape'. When Mum and Dad describe a made-up world where they can relax without the girls, Bluey and Bingo decide to burst into their fantasy and chase them down. How will Mum and Dad escape?
'S2/E74 - Bus'. During a game of bus, passenger Mum is too shy to tell bus driver Dad that she secretly loves him, until she gets some help from the Grannies.
'S1/E23 - Shops'. Playing 'Shops' is the best game ever for Bluey and her friends - if they can ever get started! With Bluey questioning the rules and changing who's who, they might be here all day!
'S1/E24 - Wagon Ride'. Bluey can't wait to get to the monkey bars as Dad takes her and Bingo on a wagon ride to the park. But her patience is tested when Dad keeps stopping to chat with other grown-ups.
'S23/E19 - Too Loud, Thomas!'. After Thomas loses his voice, he must find a new way to pass on a very important message.
'S2/E14'. Ranger Hamza and the Ramblers go on an eco quest to find out all about reeds and rushes.
'S2/E37 - Mr Monkeyjocks'. Dad thinks the kids have too many toys and suggests a chuck out. To save their beloved Mr Monkeyjocks from getting the chop, Bluey and Bingo must prove he is special.
'S2/E86 - Double Babysitter'. When Uncle Rad and Frisky accidentally turn up to babysit Bluey and Bingo on the same night, they have to work together to make Bluey feel better about babysitter put-downs.
'S1/E4 - Man'. The Alphablocks go over the rainbow to the land of Az to meet the wonderful wizard. This episode has fun with letter teams and clusters and magic words.
'S1/E2 - Crossover'. Tentacled troublemaker Octonaughty is back! Octoblock and The Exciting X team up to save the day. Learn about the alphabet and adding, codes and cubes with the Alphablocks and the Numberblocks.
'S1/E1 - Magic Xylophone'. As Bluey and Bingo squabble over their magic xylophone, Dad seizes control and freezes Bluey, leaving Bingo as her only hope.
'S1/E2 - Hospital'. Doctor Bluey is needed when Dad gets a very curious x-ray from Nurse Bingo. It seems he has a cat in his tummy!
'S1/E3 - Keepy Uppy'. Bluey, Bingo and Mum are enjoying playing Keepy-Uppy around the house, when Dad joins in and the game becomes the ultimate test of skill.
'S6/E20 - Sea Horse'. Cook and Line try to persuade Captain HeyHo to let their friend Dobbin the sea horse join the crew, but the captain insists that horses do not make good pirates.
'S6/E21 - Seafood a la Slurp'. Cook boasts that he can cook absolutely anything, so Captain HeyHo orders him to make her favourite dish - Seafood à la Slurp.
'S1/E19 - The Play'. The twins have a surprise planned for Mummy when she misses the school play.
'S2/E86 - Double Babysitter'. When Uncle Rad and Frisky accidentally turn up to babysit Bluey and Bingo on the same night, they have to work together to make Bluey feel better about babysitter put-downs.
'S1/E18 - The Doctor'. Honey is stuck waiting for Dr Bingo's as the other injuries get seen before her. Receptionist Bluey tells her to be patient, some of these cases are a real pickle!
'S1/E3 - Night Noises'. On a night packed with wonderful sounds, the Sound Collector camps out in the garden. When he hears a rumbling noise he's never heard before, he's in for a big surprise.
'S1/E4 - Snorgesbord'. It's an early rise for the Sound Collector when Mole wakes him up with her snoring. This inspires him to collect other snoring noises, some small and others e-snormous!
'S1/E90 - More About Shorter and Shorter'. The Twirlywoos watch a man winding up a hosepipe, making it shorter and shorter.
'S1/E9 - Puddles'. When it rains the Teletubbies hurry inside and eat tubby toast. Afterwards, they dance and splash in the puddles made by the rain... just like the children in Tummy Tales.
'S1/E5 - Lost Keys'. Grandma and Mossy the dog visit Topsy and Tim, but when it is time to take them home for Mossy's tea Dad simply cannot find his house keys anywhere.
'S1/E6 - Dog Day'. Tim takes grandma's dog Mossy out for a walk, but worries that he might have set off too late.
'S1/E69 - Lovely Mossy'. After school, Tim goes to the vet's with Dad. Grandma has been waiting there all day, as her lovely dog, Mossy, is very unwell.
'S1/E41'. Young Noddy becomes a detective as he and his friends set out to solve mysteries in Toyland.
'S1/E19 - The Claw'. When Bluey and Bingo are unable to grab a prize on a Magic Claw machine, Mum and Dad create their own version at home. But Dad isn't about to make winning easy.
'S1/E20 - Markets'. When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy look for the perfect purchase, spending it proves hard.
'S1/E21 - Blue Mountains'. Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest ever beds.
'S1/E45 - Kids'. A quick trip to the shops proves tricky for Dad, when Bingo and Bluey want to play a game of 'Kids'. Now Bluey is Mum, Bingo's her baby and for Dad however, he is a very naughty boy.
'S1/E46 - Chickenrat'. It's bedtime and Bingo can't remember where she left her beloved Floppy. Retracing their steps, Bingo and Bluey lead their Mum through their bizarre day in the hope of tracking her down.
'S2/E4 - Foil Tray Artwork'. Mister Maker helps the Mini Makers build a beautiful country cottage, and creates a marvellous work of art from old foil trays.
'S1/E33 - The Great Hooperini'. Hooper puts on a spectacular magic show. However, with so much to do and so little time, it's unclear if The Great Hooperini can put on a magical performance for everyone to remember.
'S1/E19'. Mister Maker visits children to learn about art in their countries and to make new projects with them inspired by their local cultures.
'S2/E37'. The repairs to Toyland's railway tracks are delayed when the Builders' tools go missing.
'S2/E38'. Fuse gets upset when everyone wants to play a computer game rather than a game of catch so deliberately shuts down all the power.
'S3/E14 - Postman Pat and The King's Armour'. It's a trip to Wales for Pat and Jess to pick up a suit of armour.
'S1/E4 - Ladybirds'. Rory and Sandy look for the top pest controllers: ladybirds. Ferne meets some beetles.
'S1/E3 - Night Noises'. On a night packed with wonderful sounds, the Sound Collector camps out in the garden. When he hears a rumbling noise he's never heard before, he's in for a big surprise.
'S1/E4 - Snorgesbord'. It's an early rise for the Sound Collector when Mole wakes him up with her snoring. This inspires him to collect other snoring noises, some small and others e-snormous!
'S1/E90 - More About Shorter and Shorter'. The Twirlywoos watch a man winding up a hosepipe, making it shorter and shorter.
'S1/E9 - Puddles'. When it rains the Teletubbies hurry inside and eat tubby toast. Afterwards, they dance and splash in the puddles made by the rain... just like the children in Tummy Tales.
'S1/E7 - Marble Run'. A friend helps Tim make a marble run, and Topsy suggests the girls create one too.
'S1/E8 - Car Wash'. The twins grow impatient when they watch dad clean the car on his own, but he eventually lets them join in.